Wednesday, November 18, 2009

Chapter 5 first half and Principles 12 and 30

The first half of chapter five talks about Lara Croft, Tomb Raider. The principles that are discussed are ideas about overt information vs. self-discovery. Basically, Gee talks about how people need both to have information given to them, and to have the opportunity to learn on their own. If we do not give students some information, it is like asking them to re-discover geometry, something that early mathematicians didn't even have to do on their own.

Gee also discusses the idea that they start out in a tutorial type of learning in a game and then they gain a set of skills that they can use throughout the rest of the game.

Learning Principle 12: Practice Principle

This is the principle that students can learn in an engaging environment (such as a game where learning is fun and they experience constant success) and they spend a long time on task.

Learning Principle 30: Converting our World Models

This is the principle that our current thought patterns (or "models") can and should be challenged in learning and that this can be done in games where we can overcome certain patterns of thinking we've become used to. One example is when Gee was playing Lara Croft and he follows everything the doctor says, until he messes something up and discovers it is actually better for him to disobey the Dr. That makes him more like Lara and more successful in this certain situation. He learns not to just listen to everything someone says.

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