Wednesday, November 18, 2009

#7 and #25 and Chp 5

#7 Committed Principle

When the player is able to connect to character in a certain video game realm, that the players identity is able to connect to the fictional characters identity in that specified realm. Gee cites his connection with character Bead Bead. She is everything he is not (i.e. she is a female he is not, she has long beautiful head of hair he doesn't have as much); though the character is not everything he is it still reflects a part of his identity in a video game realm of his choosing.


#25 Concentrated Sample Principle

Gee explains that Lara Croft is able to gather and learn more sometimes by disobeying what Von Croy has to say. For instance Gee cites his own personal with Lara Croft, the experience of when he is told to jump across the raven and instead fall into it accidentally discovering crystal skull. This principle works in that effect, in which it allows the learner to deviate from the structured lesson and allows them to learn and explore the concept on their own terms. Similar to Lara Croft and her discovery's of the crystal skulls by at times not following her mentor Von Croy.

Chapter 5

Identity of one's player in relation to the player.
Active learning, participation in a certain activity that applies that concept being taught. Gee gives the example of a science class. Stating that some students work well when verbally given instructions as opposed to some who work better in a structured active learning environment.

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