Wednesday, November 18, 2009

Chapter 3 and Material Intelligence Principle and Semiotic Principle

Chapter 3: Discusses the relationship between the physical living player and the digital/virtual player. The relationship is made by what the player and the virtual player know. They each bring their own values, morals, abilities, and such with them. For instance, if I'm not good at playing Zelda, then my character will be handicapped as well. Gee gave the example of Bead Bead being invited to a brothel. She decided to go, but because he was previously Catholic he didn't want her to go. Their values differed there.

It also discusses the three things that must be present for a person to learn. 1. they must try to learn 2. they must put in the effort to learn 3. they need to see some kind of success come from the effort that they've made.

"Material Intelligence" Principle: this is the idea that you have all of this knowledge stored in different tools, technologies, people and you can use it when you need to, but you also have space to acquire new knowledge that does not affect your stored knowledge.

Semiotic Principle: Learning and appreciating the interrelations of sign symbols. Complex symbols are core to the learning experience.

Chelsea Chandler

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